Usuario:Andoni.beristain

De Grupo de Inteligencia Computacional (GIC)

Andoni Beristain Iraola

Current research

  • Interactive Ray-casting based direct volume rendering for medical image analysis
    • Visual Analytics
    • Illustrative Visualization
    • Importance based visualization

Research interests

  • Visual facial expression recognition
  • Computer Vision
  • Interactive Multimedia Tabletops
  • Hand gesture based interaction

Publications

Google Scholar index

2012

  • "Volume Visual Attention Maps (VVAM) in Ray-Casting Rendering"; A. Beristain, , J. Congote, O. Ruiz; Studies in health technology and informatics; 173; pp. 53-57. Feb 2012.
  • "A Pruning Algorithm for Stable Voronoi Skeletons"; A. Beristain, M. Graña., A. González; Journal of Mathematical Imaging and Vision; 42(2-3); pp. 225-237. Feb 2012.

2010

  • "Pruning algorithm for Voronoi Skeletons"; A. Beristain, M. Graña.; IET Electronics Letters; 46(1); pp.39-41.January 2010 draft.
  • "An stable skeletonization for tabletop gesture recognition"; A. Beristain, M. Graña; Computational Science and it applications, Proc. ICCSA 2010, Part I, LNCS 6016, pp. 610-621. Springer, Heidelberg (2010) ISBN 978-3-642-12155-5.
  • "Interactive Multimedia Tabletops (IMT) for Casual Users"; A. Beristain, M. Graña; Trends in Practical Applications of Agents and Multiagent Systems; Advances in Intelligent and Soft Computing, 71, Springer Verlag. pp. 681-688, ISBN 978-3-642-12432-7.

2009

  • "Emotion Recognition Based on the Analysis of Facial Expressions"; A. Beristain, M. Graña.;New Mathematics and Natural Computation (NMNC), 2009, 5, pp. 513-534. draft
  • "Interactive Multimedia Tabletops (IMT)"; M. Graña, J. Posada, A. Beristain; Proceedings of a workshop on Knowledge Engineering, Visualization and Interaction in Computer Aided Design and other Industrial Applications pdf; Servicio editorial UPV/EHU (2009); ISBN 978-84-9860-290-6

2006

  • "Innovae Emotional Trainer: an Interactive System to Measure People’s Acting Skills"; A. Beristain, P. Ayala, M. Pajares, M. Graña.; Proceedings of the IEEE International Conference on Virtual Environments, Human-Computer Interfaces, and Measurement Systems, pp. 172-177 (VECIMS 2006). A Coruña (Galicia)
  • "Creación de una base de datos emocional bilingüe y multimodal"; Juan M. López, Idoia Cearreta, Nestor Garay, Karmele López de Ipiña, Andoni Beristain. Interacción 2006. Puertollano (Ciudad Real).

Participation in Scientific Events

Organization

  • Chair at Special session: Intelligent 3D approaches for visual facial expression and emotion dynamics recognition in a real time context at Knowledge-Based Intelligent Information and Engineering Systems(KES2008).

Reviewer, Program and Scientific Committee

  • Journal of Mathematical Imaging and Vision, Springer

Other science diffusion events

  • Carpa de la Semana de la Ciencia 2009, stand "Mundo Virtual", San Sebastián (Spain), november 2009.
  • Editor and presenter at Workshop on Knowledge Engineering, Visualization and Interaction in Computer Aided Design and other Industrial Applications Held in the Parque Tecnológico de Miramón, May 27 of 2009

Personal Information

Affiliation

  • Computational Inteligence Group (Grupo de Inteligencia Computacional GIC)
Computer Sciencies and Artificial Inteligence Dept.
Computer Sciencies Faculty of San Sebastian
University of the Basque Country

Currently working at

Academic Degrees

  • Engineer in Computer Science (June 2005)
University of the Basque Country (UPV/EHU)
  • MSc in Computational Intelligence (2007)
University of the Basque Country (UPV/EHU)
  • PhD in Computer Science (December 2009)
University of the Basque Country (UPV/EHU)

Contact Data

  • E-mail: Cont.png MiEmailYahoo.png
  • Phone: +[34] 943 30 92 30
  • Fax: +[34] 943 30 93 93
  • Postal address:
    • Att: Andoni Beristain
    • Vicomtech-IK4 Mikeletegi Pasealekua, 57
    • Parque Tecnológico Miramón
    • 20009 Donostia / San Sebastián, Spain

Miscellaneous Results

Links

Referencias en el groupware

Trabajo realizado durante el doctorado sobre reconocimiento automático de expresiones faciales. [1]

Trabajo realizado durante el doctorado para la tesis sobre tabletops [2]