Gaia
Introduction to graphics engines: modeling, animation reendering
General details of the subject
- Mode
- Virtual
- Language
- Spanish
Teaching staff
Name | Institution | Category | Doctor | Teaching profile | Area | |
---|---|---|---|---|---|---|
HERNANDEZ GOMEZ, MARIA DEL CARMEN | University of the Basque Country | Profesorado Titular De Universidad | Doctor | Not bilingual | Science of Computation and Artificial Intelligence | mamen.hernandez@ehu.eus |
MAKAZAGA ODRIA, JOSEBA | University of the Basque Country | Profesorado Agregado | Doctor | Bilingual | Science of Computation and Artificial Intelligence | joseba.makazaga@ehu.eus |
SOROA ECHAVE, AITOR | University of the Basque Country | Profesorado Agregado | Doctor | Bilingual | Science of Computation and Artificial Intelligence | a.soroa@ehu.eus |
Competencies
Name | Weight |
---|---|
Ser capaz de determinar los modelos adecuados a las necesidades gráficas de diferentes tipos de problemas | 30.0 % |
Conocer los algoritmos y las bases cientificas de los procesos para la manipulación de los modelos y la representación gráfica | 30.0 % |
Saber aplicar los algoritmos y ser capaz de crear aplicaciones para navegación y animación de los modelos | 40.0 % |
Study types
Type | Face-to-face hours | Non face-to-face hours | Total hours |
---|---|---|---|
Lecture-based | 30 | 45 | 75 |
Applied computer-based groups | 30 | 45 | 75 |
Training activities
Name | Hours | Percentage of classroom teaching |
---|---|---|
Activities set by the lecturing team through the online platform | 0.0 | 0 % |
Application Workshops | 20.0 | 100 % |
Drawing up reports and presentations | 30.0 | 30 % |
Expositive classes | 20.0 | 100 % |
Interaction with the lecturer in online environments | 0.0 | 30 % |
Online contact time through the platform (participation in forums, etc.) | 0.0 | 100 % |
Reading and practical analysis | 40.0 | 50 % |
Systematised study | 40.0 | 0 % |
Videoconferences | 0.0 | 100 % |
Assessment systems
Name | Minimum weighting | Maximum weighting |
---|---|---|
Attendance and participation | 15.0 % | 25.0 % |
Distance assessment tests | 75.0 % | 85.0 % |
OTROS | 0.0 % | 10.0 % |
Participation in forums | 15.0 % | 25.0 % |
Practical tasks | 30.0 % | 40.0 % |
Presentations | 30.0 % | 40.0 % |
Temary
Tema 1Fundamentos: conceptos y equipos.
Tema 2
Modelos geométricos : estructuras.
Tema 3
Sistemas de Modelado
Tema 4
Sistemas de generación de imagen
Tema 5
Tecnicas de animacion y simulacion 3d
Tema 6
Practicas
Bibliography
Basic bibliography
T. Akenine-Moller and E. Haines, Real-Time Rendering (2nd Edition), A.K. Peters Ltd., ISBN 1568811829, 2002.E.S. Angel, Interactive Computer Graphics (3rd Edition), Addison-Wesley, ISBN 0-201-77343-0, 2003.
J.D. Foley, A. van Dam, S. Feiner, J. Hughes, ¿Computer Graphics. Principles and Practice¿, Second Edition in C, Addison-Wesley, 1996.
M. Woo, J. Neider, T. David, D. Shreiner, ¿OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2¿, Addison-Wesley, 1999.
D.Hearn M.P.Baker, Computer Graphics 2nd edition, Prentice hall 1997