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Introduction to graphics engines: modeling, animation reendering

General details of the subject

Mode
Virtual
Language
Spanish

Teaching staff

NameInstitutionCategoryDoctorTeaching profileAreaE-mail
HERNANDEZ GOMEZ, MARIA DEL CARMENUniversity of the Basque CountryProfesorado Titular De UniversidadDoctorNot bilingualScience of Computation and Artificial Intelligencemamen.hernandez@ehu.eus
MAKAZAGA ODRIA, JOSEBAUniversity of the Basque CountryProfesorado AgregadoDoctorBilingualScience of Computation and Artificial Intelligencejoseba.makazaga@ehu.eus
SOROA ECHAVE, AITORUniversity of the Basque CountryProfesorado AgregadoDoctorBilingualScience of Computation and Artificial Intelligencea.soroa@ehu.eus

Competencies

NameWeight
Ser capaz de determinar los modelos adecuados a las necesidades gráficas de diferentes tipos de problemas30.0 %
Conocer los algoritmos y las bases cientificas de los procesos para la manipulación de los modelos y la representación gráfica30.0 %
Saber aplicar los algoritmos y ser capaz de crear aplicaciones para navegación y animación de los modelos40.0 %

Study types

TypeFace-to-face hoursNon face-to-face hoursTotal hours
Lecture-based304575
Applied computer-based groups304575

Training activities

NameHoursPercentage of classroom teaching
Activities set by the lecturing team through the online platform0.00 %
Application Workshops20.0100 %
Drawing up reports and presentations30.030 %
Expositive classes20.0100 %
Interaction with the lecturer in online environments0.030 %
Online contact time through the platform (participation in forums, etc.)0.0100 %
Reading and practical analysis40.050 %
Systematised study40.00 %
Videoconferences0.0100 %

Assessment systems

NameMinimum weightingMaximum weighting
Attendance and participation15.0 % 25.0 %
Distance assessment tests75.0 % 85.0 %
OTROS0.0 % 10.0 %
Participation in forums15.0 % 25.0 %
Practical tasks30.0 % 40.0 %
Presentations30.0 % 40.0 %

Temary

Tema 1

Fundamentos: conceptos y equipos.

Tema 2

Modelos geométricos : estructuras.

Tema 3

Sistemas de Modelado

Tema 4

Sistemas de generación de imagen

Tema 5

Tecnicas de animacion y simulacion 3d

Tema 6

Practicas

Bibliography

Basic bibliography

T. Akenine-Moller and E. Haines, Real-Time Rendering (2nd Edition), A.K. Peters Ltd., ISBN 1568811829, 2002.

E.S. Angel, Interactive Computer Graphics (3rd Edition), Addison-Wesley, ISBN 0-201-77343-0, 2003.

J.D. Foley, A. van Dam, S. Feiner, J. Hughes, ¿Computer Graphics. Principles and Practice¿, Second Edition in C, Addison-Wesley, 1996.

M. Woo, J. Neider, T. David, D. Shreiner, ¿OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2¿, Addison-Wesley, 1999.

D.Hearn M.P.Baker, Computer Graphics 2nd edition, Prentice hall 1997

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