Revisión de software entre pares y reutilización de código en la enseñanza de desarrollo de software web

Egileak:
Arruabarrena, Rosa; Vadillo, José Ángel; Blanco, José Miguel
Urtea:
2019
Komunikazioa kongresuan:
Actas JENUI 2019
Argitaratze hiria:
Murcia
Liburukia:
4
Hasierako orria - Amaierako orria:
303 - 310
ISBN/ISSN:
2531-0607

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Aprendizaje Basado en Proyectos entre asignaturas: tres experiencias, muchas preguntas y algunas respuestas

Egileak:
Cánovas Reverte, Óscar (UM); Usandizaga Lombana, Imanol (UPV/EHU); Molina-Carmona, Rafael (UA)
Urtea:
2019
Komunikazioa kongresuan:
Actas JENUI 2019
Argitaratze hiria:
Murcia
Liburukia:
4
Hasierako orria - Amaierako orria:
79 - 86
ISBN/ISSN:
2531-0607

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Handling high quality digital reusable student-generated content (SGC)

Egileak:
Rosa Arruabarrena Santos, José Ángel Vadillo Zorita, josé Miguel Blanco Arbe, Ana Sánchez Ortega, Imanol Usandizaga Lombana, Alfredo goñi Sarriguren
Urtea:
2019
Posterra kongresuan:
IKD-Jendartea 2019 (UPV/EHU)
Argitaratze hiria:
Leioa
Deskribapena:

The content generated by students (SGC) during their learning process, not only helps them to learn while they are doing them, but can also be useful for the learning of their peers. Peer learning is the acquisition of knowledge and skills by collaboration with peers, either within the same class group, from previous courses or even from other universities through telecollaboration. Some SGC are test questions, video-tutorials, lessons learned, selection of outstanding examples taken from project or job reports, new statements of exercises with solutions, etc. These SGC can be reused directly for self-learning, for peer evaluation, as a guide for solving similar problems, or as a guide for organizing an end-of-degree working memory, among other examples. The edIKDit DIMAROVE group has a long experience in the use of SGC, having defined and applied its own methodology based on the use of active methodologies to generate quality SCG with innovative ICT tools and without the need for specific training, in different subjects and with different orientations. The repository of reusable SCGs currently contains more than 200 SGCs (of 5 different types) all of them in digital format.

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Incorporating Computing Professionals' Know-how: Differences between Assessment by Students, Academics and Professional Experts

Egileak:
Ana Sánchez (UPV/EHU), Cesar Dominguez (UR), José Miguel Blanco (UPV/EHU), Arturo Jaime (UR)
Urtea:
2019
Aldizkaria:
ACM Transactions on Computing Education (TOCE)
Liburukia:
vol. 19, No. 3, art. 26
Hasierako orria - Amaierako orria:
1 - 18
DOI:
10.1145/3309157

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Integration of good practices of active methodologies with the reuse of student-generated content

Egileak:
Rosa Arruabarrena, Ana Sánchez, José M. Blanco, José A. Vadillo and Imanol Usandizaga
Urtea:
2019
Aldizkaria:
International Journal of Educational Technology in Higher Education (ETHE)
Argitaratze hiria:
Springer Open
Liburukia:
16:10
Hasierako orria - Amaierako orria:
1 - 20
DOI:
10.1186/s41239-019-0140-7

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Managing Telecollaboration among Engineering Students and Faculty: A Case Study from Two Spanish Universities

Egileak:
Blanco, J. M. (UPV/EHU), Dominguez, C.(UR), Sanchez, A.(UPV/EHU), Jaime, A. (UR), & Heras, J. (UR)
Urtea:
2019
Aldizkaria:
International Journal of Engineering Education (IJEE)
Liburukia:
35 (1)
Hasierako orria - Amaierako orria:
273 - 285
ISBN/ISSN:
2540-980

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