- Chapter 1. An Ontology of Computational STEAM: The Role of Educational Technology A Closer Look at Educational Technology, 2019; Series: Technology in a Globalizing World, Maria A. Clausen (Editor)., 1 - 27 - 978-1-53616-215-8
- Experiences of cognitive computing in university classrooms III EUROPEAN SCHOLARSHIP OF TEACHING AND LEARNING CONFERENCE, 2019; Proceedings III EUROPEAN SCHOLARSHIP OF TEACHING AND LEARNING CONFERENCE, 705 - 709 - 978-84-1319-033-4
- Pasos hacia la incorporación de STEAM en la Educación y en la Sociedad I Hezkuntza Kongresua, 2019
- Design of Collaborative Computational Ecosystems for the Development of Steam Competencies in Schools INTED2019 Proceedings, 2019; 5023 - 5030 - 978-84-09-08619-1
- Hello Scratch, The Discovery Series Plataforma Lulu.com, 2014; 1 - 575 - 978-84-617-0904-5
- Solving math and science problems in the real world with a computational mind Journal of New Approaches in Educational Research. J.C., 2014; 2254-7339
- Cognitive Computing in the Classroom Using Blended Learning Strategies 2018; Campus Digitales en la Educación Superior. Experiencias e investigaciones, 749 - 759 - 978-84-09-07198-2
- Design of Educational Methodologies Using Principles of Cognitive Computation 2018; Libro de Actas de XVI Jornadas de Redes de Investigación en Docencia Universitaria (REDES 2018), II Workshop Internacional de Innovación en Enseñanza Superior y TIC (INNOVAESTIC 2018), 224 - 226 - 978-84-697-9429-6
- Curricular and Learning Strategies for the Successful Implementation of STEM Education in Primary and Secondary Schools International Conference Proceedings Series by ACM, 2018; 169 - 175 - 978-1-4503-6577-2
- Teachers’ digital skills for the 21st century Proceedings of NEW EDUCATIONAL STRATEGIES IN MODERN INFORMATION SPACE, 2018; 105 - 110 - 978-5-8064-2590-5
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